If you haven't already I suggest a good place to start is with an ABS system:
The successor to QMV is Alpha ABS:
Ahh I see, yeah I thought that would have been too easy lol (strange why they didn't include Game Over music).
..Sorry about that.
However thankfully we have a skilled JS moderator who is at least semi-actively involved in this lovely community (wink)(jolly)
CT_Bolt's Game Over...
CT_Bolt's Game Over System (v0.2)
Very minimal at the moment and only allows to change the ME played upon Game Over.
Made this mainly to solve to this post: cant-find-a-way-to-have-custom-game-over-music
Play a custom Game Over Me specified by a game variable.
Oh nothing major just forgot to add a refresh line for the status window when the menu is called...this._statusWindow.refresh();
... it's needed since it's not refreshed when the "Scene_Menu" is initialized since this no longer even uses "Scene_Menu". All fixed now.
Yeah definitely could be...
I'll upload a .gif soon but a still screenshot won't such much different (except the blurred bg). (cute)
What this does is it places the menu on the map instead of changing the scene to "scene_menu".
The events/animated tiles/map effects/etc. continue as normal (might make some of that...