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CynicSyndrome
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  • I finally finished building and playtesting my portal gun mechanics!! Allows player to click to cast both entrance and exit portals. exit "instantly" becomes an entrance. portals transport player within the map or across maps, will not allow payer to become stuck, portal placement is saved forever until portals are dispelled or recast elsewhere. no plugins used. BOOM!
    Reactions: Starbird
    CynicSyndrome
    CynicSyndrome
    Thank you! I am so relieved!. I've been trying to get this working as envisioned for years.
    Xyphien
    Xyphien
    You should upload it to the resources for others :D This sounds amazing, or if you'd like to be rewarded for your hard work, feel free to sell it as well!
    CynicSyndrome
    CynicSyndrome
    I am willing to provide some pointers to any who need it. its a bit large to put up. it spans across 2 events per map, 8 common events (might be able to reduce that to seven), 9 variables and 8 switches that are entirely devoted to this, plus a few more.
    I know how to show a picture, and I know how to rotate a picture, but how do you bind the rotating picture to the map?
    As of today 557 total hours on MV according to Steam. Of course that's just online. Probably have more than that offline.
    Amysaurus
    Amysaurus
    CynicSyndrome
    CynicSyndrome
    impressive Amy. are you usually online with steam? most of my time spent on MV is offline. my mobile data is pretty limited and my laptop gobbles it up.
    Amysaurus
    Amysaurus
    Usually I am, but every now and then I stay offline to avoid getting a bunch of messages. And oh gosh, I'm not always actively using it, hehe. Sometimes I've had it open for days before without realizing it, lol!
    i want each character class play through to be a unique experience, but how much time is too much to spend developing one project?
    Who knows how to use the "show choice" script call? how and where do you enter the outcome of each choice?
    Does anyone here have experience emulating side-scrolling mechanics without plugins?
    LTN Games
    LTN Games
    I don't think it would be possible. You could use JS snippets in the events instead of plugins but I'd say a plugin would be required for a solid platform mechanic.
    CynicSyndrome
    CynicSyndrome
    I assumed that some js scripts would be needed. I am hoping someone with experience can help.
    I'm trying to set a password on the players PC/Item storage system that I am creating. A numerical password would be easy, and unrealistic.
    Dicking with the software and finding this community make gaining some kind of proficiency seem a bit daunting. I don't know where to begin.
    CynicSyndrome
    CynicSyndrome
    I'm making a game but taking my time to learn to learn the software. I've made a lot of progress so far but there is so much to learn.
    CynicSyndrome
    CynicSyndrome
    My game has so far about 60 maps and a bunch of events, but no NPCs or storyline. I want to finish all my maps and refine my story before I start writing it in.
    eivl
    eivl
    That does sound like a smart idea, let me know if you need any assistance ;)
    So I'm brand new at making RPGs. Just bought MV and am teaching myself the ropes. I hope to meet people here to learn from! -CynicSyndrome
    MinisterJay
    MinisterJay
    There are a lot of resources and tutorials on this forum. There is a diversity of skilled members too. If you do not find an answer, find the appropriate category and ask away.
    eivl
    eivl
    You can ask anything in MV Support, i would be glad to help you with anything ;)
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