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MV 1.3 DoubleX RMMV Item Charge v1.00a

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Games using this plugin
None so far

Parameters
JavaScript:
 * @param isEnabled
 * @desc Sets whether this plugin will be enabled
 *  It'll be stored as a boolean, and will be regarded as true if and only
 *  if it's true
 *  Don't change this during the same battle unless you really know what
 *  you're truly foing
 *  E.g.: Setting isEnabled as false will disable this plugin
 * @default true
 *
 * @param textColor
 * @desc Sets the text color of the text showing the number of turns needed to
 *  charge the skill/item on the skill/item window
 *  It'll be stored as a Number
 *  Don't change this when it's shown to ensure proper text displays
 *  E.g.: Setting textColor as 31 will set the text color of the text
 *  showing the number of turns needed to charge the skill/item on
 *  the skill/item window as 31
 * @default 30

Notetag
JavaScript:
 *  # Skill/Item Notetags:   
 *  1. <item charge: turns>   
 *  - Sets the number of turns needed to charge the skill/item before  
 *  using it as turns   
 *  - E.g.:   
 *  <item charge: 1> will set the number of turns needed to charge   
 *  the skill/item before using it as 1   
 *  - Only the 1st notetag will be used

Plugin Calls
JavaScript:
 *  # Configuration manipulations   
 *  1. $gameSystem.itemCharge.param   
 *  - Returns the stored value of param listed in the plugin manager   
 *  - E.g.:   
 *  $gameSystem.itemCharge.textColor will return the stored value of
 *  parameter textColor shown on the plugin manager   
 *  2. $gameSystem.itemCharge.param = val   
 *  - Sets the stored value of param listed in plugin manager as val   
 *  - E.g.:   
 *  $gameSystem.itemCharge.isEnabled = false will set the stored   
 *  value of parameter isEnabled shown on the plugin manager as false
 *  - All $gameSystem.itemCharge.param changes will be saved   
 *  # Skill/Item notetag manipulations   
 *  1. meta.itemCharge   
 *  - Returns the <item charge: turns> notetag value turns as a Number
 *  - E.g.:   
 *  $dataSkills[1].meta.itemCharge will return the   
 *  <item charge: turns> notetag value of skill with id 1   
 *  2. meta.itemCharge = turns   
 *  - Sets the <item charge: turns> notetag value turns as a Number   
 *  - E.g.:   
 *  $dataItems[2].meta.itemCharge = 0 will set the   
 *  <item charge: turns> notetag value of item with id 2 as 0   
 *  - All meta.itemCharge changes can be saved if   
 *  DoubleX RMMV Dynamic Data is used

Video

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this

Instructions

JavaScript:
 * The skill/item window charging turn display can be problematic if the
 * number of turn's 1000 or above
 * The default plugin file name is DoubleX RMMV Item Charge v100a
 * If you want to change that, you must edit the value of
 * DoubleX_RMMV.Item_Charge_File, which must be done via opening this plugin
 * js file directly

Terms Of Use
JavaScript:
*  1. Commercial use's always allowed and crediting me's always optional.
*  2. You shall keep this plugin's Plugin Info part's contents intact.
*  3. You shalln't claim that this plugin's written by anyone other than
*  DoubleX or my aliases. I always reserve the right to deny you from
*  using any of my plugins anymore if you've violated this.
*  4. CC BY 4.0, except those conflicting with any of the above, applies
*  to this plugin, unless you've my permissions not needing follow so.
*  5. I always reserve the right to deny you from using this plugin
*  anymore if you've violated any of the above.

Changelog
JavaScript:
 *  v1.00a(GMT 0800 28-8-2016):   
 *  1. 1st version of this plugin finished
Author
DoubleX
Downloads
24
Views
65
First release
Last update
Rating
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