Game Dev Contest
Join in on the Game Development contest with over $300 in prizes!
Banner Creation Contest!
Help the community out by creating your own version of the banner, and potentially having that as the main banner!
Resources
Check out our resources :D
Upgrade your account
Help out the community, and keep the website running and fully up to date by donating! :D
Resource icon

MV 1.3 DoubleX RMMV Targeting Hotkeys v1.00a

No permission to download
GO TO ADMIN PANEL > ADD-ONS AND INSTALL ABSTRACT SIDEBAR TO SEE FORUMS AND SIDEBAR
Games using this plugin
None so far

Configurations
JavaScript:
  /* Sets hotkeys selecting the actor/enemy target with the specified index
  * None of these hotkeys are supposed to be changed during the same battle
  * Each hotkey will be referenced by $gameSystem.targetingHotkeys[index],
  * where index is the index of the hotkey
  * The ith hotkey will try to select the actor/enemy target with index i - 1
  * Each of these hotkey must be a String
  * Using a keyboard mapping plugin, like Quasi Input, can be useful here
  */
  hotkeys: [
  "#1", // Referenced by $gameSystem.targetingHotkeys[0]
  "#2", // Referenced by $gameSystem.targetingHotkeys[1]
  "#3", // Referenced by $gameSystem.targetingHotkeys[2]
  "#4", // Referenced by $gameSystem.targetingHotkeys[3]
  "#5", // Referenced by $gameSystem.targetingHotkeys[4]
  "#6", // Referenced by $gameSystem.targetingHotkeys[5]
  "#7", // Referenced by $gameSystem.targetingHotkeys[6]
  "#8", // Referenced by $gameSystem.targetingHotkeys[7]
  "#9", // Referenced by $gameSystem.targetingHotkeys[8]
  "#0" // Referenced by $gameSystem.targetingHotkeys[9]
  ]
Plugin Calls
JavaScript:
 *  # Configuration manipulations   
 *  1. $gameSystem.targetingHotkeys[index]   
 *  - Returns the keyboard mapping of hotkey selecting the actor/enemy
 *  with the specified member index as the target   
 *  2. $gameSystem.targetingHotkeys[index] = keyboardMapping   
 *  - Sets the keyboard mapping of hotkey selecting the actor/enemy   
 *  with the specified member index as the target as keyboardMapping
 *  - All $gameSystem.targetingHotkeys[index] changes will be saved

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little Javascript coding proficiency to fully utilize this plugin

Terms Of Use

JavaScript:
*  1. Commercial use's always allowed and crediting me's always optional.
*  2. You shall keep this plugin's Plugin Info part's contents intact. 
*  3. You shalln't claim that this plugin's written by anyone other than
*  DoubleX or my aliases. I always reserve the right to deny you from
*  using any of my plugins anymore if you've violated this. 
*  4. CC BY 4.0, except those conflicting with any of the above, applies
*  to this plugin, unless you've my permissions not needing follow so.
*  5. I always reserve the right to deny you from using this plugin 
*  anymore if you've violated any of the above.

Changelog
JavaScript:
 *  v1.00a(GMT 0900 14-8-2016):
*  1. 1st version of this plugin finished
Author
DoubleX
Downloads
13
Views
37
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from DoubleX

Top