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Tactical RPG: OutSchool | IGMC 2018 2018-12-02

rpg maker mv

  1. kenjivn14
    If you feel my game is interesting, please vote for this game.
    Thanks for watching through my game!
    https://itch.io/jam/igmc2018/rate/327844
    [​IMG]



    This is a true story about me, I wanted to create a game, So I go to college the university, but during the time I could not learn about create a game. I did not even have the right job I had studied, so I decided left school and self-study about the game.
    Game Title: OutSchool
    Game genre: Role Playing
    Gameplay style: Tactical, Open World, Mini Game
    Game engine: RPG Maker MV
    On Platform: Window, Linux, MacOS
    Link Download: https://uhpdgames.itch.io/out-school

    Introduce
    DANG wanted to have a recipe make a game. So he enrolled in college, during which time he realized that college was not able to teach him how to create a game. That is why he left school and joined in the SU NGHIEP team against the Process.

    In prototype:
    Part of the city in the southeast (city-SE)
    The Temple, DUBI, DIT, Dormitory, Café and Shop.
    Three types of enemies and one boss.

    Game Features:

    [​IMG]

    FEATURES SO FAR
    The story is complete : The prologue

    As I said in the devlog: This is a true story about me, talk about the process of college.
    The plot I wrote too much can’t be completed in a short time. I decided to introduce the story from the day of college registration to the day of college admission


    A huge map: currently available; CITY-SE size 6444x6444
    Tactics battle system
    Recipe system
    Quest system
    Game Time: 14 types of weather; rain, clouds, fog, wind, fallen leaves, 4 seasons, cycle time; day/ night.
    There are over 2000 items divided into 12 categories: food, cake, key1, key2(hidden), drink, medicament, common, rare item, material, weapon, armor, ???
    There are two mini game: Taxi and Waiter

    [​IMG]

    PLANNED FEATURES

    The plot must be complete : 8 episodes
    The side quests by date and event
    Complete the city map including (NE-NW-SW) total size a city map: 25776x25776, inside campus (DIT, USH, HSTN), additional grocery stores, the process center areas, the SU NGHIEP center, the mines to look for raw materials and more dungeon
    The system traffic, the motorcycle and car will be active on the city map
    Pet system include hunger, thirst, and fatigue. You can control a pet (When you are a Summon)
    Design skills, animation, logic AI for the boss
    Balancing the battle mechanism
    Add more two mini games
    Possible features: Expand the story to another game. It can make on unity 3d engine


    MAIN GRAPHICS
    Nanikasiratkool
    Kadokawa
    Comshou
    http://nanikasiratkool.web.fc2.com
    DOODADS' COLLECTIBLES
    Hitzuki Key
    Kadokawa
    ART AND ILLUSTRATORS
    Nanikasiratkool
    Remos Turcuman
    WINDOWSKINS SkottyTV, Yanfly
    GRAPHIC ICONS
    Nanikasiratkool
    Whtdragon's
    Yanfly
    http://yanfly.moe
    ANIMATION
    Hadecynn
    https://hadecynn.wordpress.com
    TACTICS BATTLE SYSTEM by Lecode

    PLUGIN/ CODER:
    Ung Hoang Phi Dang
    MushroomCake28
    SumRndmDde
    Moghunter
    Biud436
    Lecode
    Quxios
    Yanfly
    Vlue
    Iavra
    Galv

    BGM by johnleonardfrench
    Sound FX by Imphenzia
    Modern Battle Theme number 3 by Scythuz
    Sound in credit: 威厳ある城 by pocket sound https://pocket-se.info
    [​IMG]
    Language support:
    [​IMG]

    English, Arabic, German, French, Hindi, Japanese, Korean, Spanish, Thai, VietNamese, Chinese, Malay, Portuguese, Italian

    Images

    1. cover-128.gif