Android RPG Maker MV Guide

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Joined
Dec 2, 2017
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Okay, followed everything to the letter and it works! Kind of.

The APK runs smoothly (better than I expected), everything is okay, except for a crucial thing: I can't load games.

I can save them as normal, I can access the load screen, I see the files there... but they are grayed out and I can't select them.

Any ideas on what may be causing that?
 

DKPlugins

Towns Guard
Joined
Sep 4, 2016
Messages
33
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56
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23
Location
Russia
Website
dk-plugins.ru
Code:
var afs = androidRequire( 'fs' );

var fileText = afs.readFileSync( '/path/file.txt' );
afs.writeFileSync( '/path/out.txt', "Hello, world!" );
Does Android support asynchronous operations?
Should I wait for asynchronous versions of functions from "fs"?
 

Xilefian

Adventurer
Joined
Jan 12, 2016
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307
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156
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27
Does Android support asynchronous operations?
Should I wait for asynchronous versions of functions from "fs"?
I started work on async operations, it is possible, but the complexity grew quite massively so I put this branch of development on freeze.

This is an open-source project, so if you're willing to you can add asynchronous operations in yourself, it would be much appreciated (I don't have much time to work on these projects anymore).
 

OLRevan

NPC
Joined
Aug 28, 2018
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1
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6
Age
19
Hello i am wondering can someone guide me how to make this save on davice work? Thanks
 
Joined
Dec 9, 2018
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22
I tried testing it and it shows the following error
"
Error while executing: am start -n "systems.altimit.rpgmakermv/systems.altimit.rpgmakermv.WebPlayerActivity" -a android.intent.action.MAIN -c android.intent.category.LAUNCHER
Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=systems.altimit.rpgmakermv/.WebPlayerActivity }
Error type 3
Error: Activity class {systems.altimit.rpgmakermv/systems.altimit.rpgmakermv.WebPlayerActivity} does not exist.

Error while Launching activity"
 

Shigekims

NPC
Joined
Dec 31, 2018
Messages
1
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32
Tried this on my Pixel 3 XL using a vanilla RMMV project, built in Android 9.0 SDK (Android 28), using webviewDebug, and everything works great, but I'm getting non-critical RPG Maker errors loading sound effects.

For example:
Loading Error Failed to load: audio/se/Cursor2.m4a

Anyone else have this problem?
 
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