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Attributes increased based on battle conditions

Discussion in 'Javascript & Event Design' started by Arthur França, Nov 3, 2017.

  1. #1 Arthur França, Nov 3, 2017
    Last edited: Nov 3, 2017
    Hi everyone!

    I'm breaking my bones to understand js, but it's rlly hard to me. Any way, i'm sure I'll be proefficient (some day).
    But if anyone could gimme a little help, i'd be very grateful:

    I'm trying to make a system that the attributes of the actor will not increase based on level up, but in what happened to him through the game. For exemple: if he take too much hits from his enimies, his MaxHP and DEF (or MgcDEF when it was magic atk) will be higher; if he use too much mana based attacks (spend too mana points), his MaxMP will increase, and thats so.

    I tried use the conditional branch, but there's any condition like "When Actor 'Harold' take damage". I though that would be possible using a script code. Since then, I'm being beaten. Could anyone help?
     

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