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Immortal Sins (Second Edition Beta, Version 0.30.2-20190227)

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AceOfAces

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Latest Beta Version: D0.30 Update 2 (0.30.2-20190227)
Available on the following mirrors: GameJolt (look for "Second Edition Beta"), itch.io(look for "Public Beta") and Windows Store (Windows 10, Version 1607+ only)

Story:
Step into the shoes of Maria, a noble girl on a distant island who was exiled for a murder she never committed. Now away from her mother and her little sister, she and Elena, a trainee Dragonslayer, will travel across cities and kingdoms to uncover the truth and seek redemption. However, what she finds may be the key to change the entire world…

Screenshots:​


Assets and Source Code:
Dev Team
Developer: AceOfAces
Artwork: Wings_0f_Silver_Wishes
Map Design: AceOfAces, Wings_0f_Silver_Wishes (Part of the maps)

Assets
Music Providers: Geoff Moore, Scythuz, McTricky, Patrick de Arteaga|
Window skin: Maker Systems – RPG Maker Source|
Fonts: Google Inc. (Roboto and Noto Sans font)|
Tilesets: Celianna, Liberty, Enterbrain
Original Music composers: Joseph Cowan, Scythuz
3rd Party Sound effects: William Ramsey, Qubodup, LittleRobotSoundFactory, Kodack, Aaronsiler, TheSubber13, Adriancalzon, OtisJames, Alvinwhatup2, Enterbrain
3rd Party Plugins: Yanfly, Fallen Angel Olivia, Pivoo, SumRndmDde, Galv, Tsukimi, Zalerinian

System Requirements:
  • Windows 7 with Service Pack 1 and later
  • 1.6Ghz CPU (multicore recommended)
  • 512MB RAM
  • Intel HD Graphics 3000 or equivalent
  • OpenGL 3.1 support is optional
  • 200MB Free Space
  • 1024×748 resolution or greater
  • Microsoft .NET Framework 4.6.2 is required for the launcher (included).
If you have trouble installing Microsoft .NET Framework, download it from here: https://www.microsoft.com/en-us/download/details.aspx?id=53345
 
Last edited:

AceOfAces

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Dec 29, 2016
Messages
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Released Beta Version D0.30 Update 2. This update does a lot of changes. Mainly quality of life and balancing changes, alongside a few changes in the prologue.

Changelog:

Game:
- Critical Point is now active.
- Activates at 20%.
- Provides 25% bonus defense.
  • Added a new scene to the prologue.
  • Added more enemy troops in the pool for the dungeon in Mendor's Temple.
  • Added labels to the cities and dungeons in the world map.
  • New animations for some of the skills.
  • Learn Points no longer granted after defeating enemies in the prologue. They'll be granted afterwards.
  • Raised the Image Cache Limit. May improve performance.
  • Moved some of the drawing functions to the GPU.
  • Improve the notifications in some cases (such as receiving gold pieces from an NPC).
  • Slightly raised the damage dealt by the team members.
  • Slightly reduced the HP and raised some of the stats of some enemies.
  • Updated the renderer to 0.36.2.
  • Fixed a bug where the wrong face was loaded when starting a new game.
  • Fixed a bug that didn't add the Slime Hunt Guild Mission.
  • Fixed a bug where Drive Points were granted when a Drive Art dealt damage.
  • Moved the retry menu to a different position to fix a bug where the music is muted for a while when the Retry option is selected.
  • Fixed a bug where the NPCs in Aigina may block the exits from the buildings.
  • Fixed grammatical errors and typos.

Northbridge:
  • Updated some libraries.
  • Improved the code that handles the import and export of save files from and to an archive. Provides performance improvements for systems with multi-core systems.
 

Xyphien

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This is looking amazing! I've featured this on our twitter! Keep up the great work!
 

AceOfAces

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Joined
Dec 29, 2016
Messages
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Points
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Programmer
Aye. Thanks for the feature, @Xyphien .

Meanwhile, I released a new patch for the beta:

Game:
  • Fixed a bug where Maria’s mother blocked the house’s exit at the end of the prologue.
  • Improved the handling of audio.
Northbridge:
  • Added the options of importing, exporting, resetting and backing up the game settings.
  • Fixed some bugs in the standalone Save Manager app.
 
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