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Impassable Ladder?

Discussion in 'MV Support' started by RandomPerson07, Feb 13, 2018.

  1. Hey guys so basically I put a transfer player event on a ladder, and then when I tested it, I couldn't pass through the ladder. The ladder is on a wall tile which is impassable by default but the ladder itself should allow me to pass over it right? New to MV so I don't really understand why this is happening.
     

    Attached Files:

  2. Strange, it works for me with no problems.
    Same setup:
    [​IMG]

    I made a test demo for you... try this: click here to download

    Does that work for you?
     
  3. #3 RandomPerson07, Feb 13, 2018
    Last edited: Feb 13, 2018
    Oddly enough, it does work. The only difference I can think of is that I play a sound effect as well in the transfer.

    EDIT: After a lot of thinking, I think I've figured out the reason: prior to this was a cutscene where a character "goes up the ladder". Apparently I configured the event to simply change his sprite to transparent after reaching the top ladder tile, thus making him impassable and invisible. I have since edited the cutscene to transfer him off-screen (I don't know how to "delete" him so I just moved him to an unreachable place) and the ladder now works properly.

    Sorry for the confusion. Thanks for the prompt reply, though, and thanks a lot for trying to answer my question!
     
  4. #4 CT_Bolt, Feb 14, 2018
    Last edited: Feb 14, 2018
    Oh no prob. Glad you've got things working... good thinking outside the box (err... map lol) but...
    Can't you just set the player to transparent in the event command "move route" (not to be confused with the events page move route).
    [​IMG]

    ... then after the cut scene turn transparent off?

    ...Or is that what was giving you a problem?

    (Posting from my phone so unfortunately i can't test anything, just theories)
     
  5. Ah this is how it happened
    The character (not the player, an event) moves up the ladder. Then I turned him transparent. This means that the character event remained there but was invisible.

    After the cutscene, I gave control to the player to freely move around the map. The player could only go up the ladder though. When I did try to go up the ladder, the invisible event was blocking me.

    To solve this, I included a part in the cutscene that moves the invisible character event off screen, making the ladder passable again.
     
  6. Just make sure that inside the event you have it set to "Below Character" that should work.
     

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