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Name one thing that you added to your MV Project today

Discussion in 'MV Discussion' started by Macro, Jan 10, 2016.

  1. Here is a WIP title screen for a project that I started today.

    !Deena_Moring_Title.png
     
  2. Looks like an interesting idea Jay xP
     
  3. #783 CynicSyndrome, Apr 20, 2018
    Last edited: Apr 20, 2018
    So I've been back to RMMV for a few days now, having lost pretty much 2 years worth of work (on my free time) due to a laptop crash and faulty backup. I'm glad to say that though my custom carry limitation/item storage system was lost, it is now better than ever. In addition to the expandable inventory space, it now features expandable storage space, automatic placement of items to available storage boxes, prevention of storing the same item in multiple boxes, and a text search to find items in storage. As always this was achieved with zero plugins of any kind. I guess sometimes it takes a setback to make a giant leap forward.
     
  4. An interrogation system and all the replies a suspect can give you if you succeed or fail.
     
  5. Today I increased the maximum amount of item storage boxes in my item storage system from 100 to 150, and reduced the amount of variables dedicated to each box of item storage from 3 to 2, I also updated ALL my scripts to the new format and finished playtesting and debugging the whole thing.
     
  6. Love.
     
  7. #787 Lightcycler, Jun 11, 2018
    Last edited: Jun 12, 2018
    I, uh, stopped work on my last project due to lack of support/interest.

    And now I'm working on a top-secret project.

    Currently adding stealth and maps.
     
  8. Since the first game got scrapped, new characters and concept art.
     
  9. Don't stop working on something just because it lacks support. Just make the game you wanna play
     
  10. It had a few issues such as ambition overreach, maps and characters taken directly from DLC (which is fine on its own, I just feel the need to draw my own characters), open world problems, and I got rather overwhelmed by working on it.

    Not to worry, I'll probably pick it back up, though! Just when I've fresh eyes to see it through.

    I'm working on a less-ambitious project atm so that I will have enough skill to go back and refresh the things I want to work on that I was a bit too ambitious working on previously. (If that makes sense).

    (BTW, am wholeheartedly taking your advice. I'm making the game I thought Last Word would be, but without the progression-blocking I thought detracted from the overall exploration mechanic.)
     

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