Name one thing that you added to your MV Project today

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Sinnistar

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Looks like an interesting idea Jay xP
 

CynicSyndrome

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So I've been back to RMMV for a few days now, having lost pretty much 2 years worth of work (on my free time) due to a laptop crash and faulty backup. I'm glad to say that though my custom carry limitation/item storage system was lost, it is now better than ever. In addition to the expandable inventory space, it now features expandable storage space, automatic placement of items to available storage boxes, prevention of storing the same item in multiple boxes, and a text search to find items in storage. As always this was achieved with zero plugins of any kind. I guess sometimes it takes a setback to make a giant leap forward.
 
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Harmless

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An interrogation system and all the replies a suspect can give you if you succeed or fail.
 

CynicSyndrome

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Today I increased the maximum amount of item storage boxes in my item storage system from 100 to 150, and reduced the amount of variables dedicated to each box of item storage from 3 to 2, I also updated ALL my scripts to the new format and finished playtesting and debugging the whole thing.
 
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I, uh, stopped work on my last project due to lack of support/interest.

And now I'm working on a top-secret project.

Currently adding stealth and maps.
 
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Phil

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I, uh, stopped work on my last project due to lack of support/interest.

And now I'm working on a top-secret project.

Currently adding stealth and maps.
Don't stop working on something just because it lacks support. Just make the game you wanna play
 
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Don't stop working on something just because it lacks support. Just make the game you wanna play
It had a few issues such as ambition overreach, maps and characters taken directly from DLC (which is fine on its own, I just feel the need to draw my own characters), open world problems, and I got rather overwhelmed by working on it.

Not to worry, I'll probably pick it back up, though! Just when I've fresh eyes to see it through.

I'm working on a less-ambitious project atm so that I will have enough skill to go back and refresh the things I want to work on that I was a bit too ambitious working on previously. (If that makes sense).

(BTW, am wholeheartedly taking your advice. I'm making the game I thought Last Word would be, but without the progression-blocking I thought detracted from the overall exploration mechanic.)
 

CynicSyndrome

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Today I added toilets to my game....
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Today I added toilets to my game....
I sh!t you not... sinks and urinals also, all equipped with motion effects and sound effects. its hilarious! last night I finished my jump/dashing jump function and much of the same workings will power my portal gun mechanics. Oh and I use scripts but never use plugins.
 

CynicSyndrome

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I finally finished building and playtesting my portal gun mechanics!! Allows player to click to cast both entrance and exit portals. exit portal "instantly" becomes an entrance. portals will transport player within the map or across maps, will not allow payer to become stuck, also remembers portal placement forever until portals are dispelled or recast elsewhere. no plugins used only basic script conditional branches. BOOM! been working on this on and off since MV first came out.
 

MugenDraco

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While fixing a minor bug, I ended up discovering a ton of cool looking weapon sprites. I spent a lot of time copying and pasting them over the weapon sheets, and adjusting the weapon Types and animations accordingly. It was worth it though. My entire arsenal is now completely different than the default set, and much better.
 

CynicSyndrome

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And now I've done a Slot Machine.

Creating interactivity without scripts is like programming with a really, really, bad programming language. I see it as a challenge.

Poker and Blackjack are going to be way harder.

I'm still proudest of my Toilet.
I have "working" toilets as well. Also urinals, stall doors, and wash sinks. LOL complete with sound effects. It's hilarious I know. But I'm proudest of my evented portal gun and evented item storage mechanics. one time I fired a portal at the toilet and when I tried to activate the toilet event animation my sprite was taking a dump while fluxing between two different locations. Funniest bug ever! Anyhow I'd really be interested in any tips on an evented slot machine.
 

Helheim

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Today I implemented a new dungeon !!! Belonging to the skeleton king one of the 4 Kings of the Underworld in my game that was released recently !!! You must battle him and his minions for grand rewards!
8406
 

CynicSyndrome

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Custom made badass slot machine is almost ready. Uses 6 icons, 5 slots, prizes for 3x, 4x and 5x. As always zero plugins used. (except for a custom made key mapper.) I eliminated any way to cheat by assigning keys 1-5 for each slot. pressing more than one will warn you, doing it again forfeits the bet. slots scroll together at first and speed up as you go. the higher value icons have smaller hit-boxes, its badass, I love it, and its only taken a few days to get this far. eventually i'll have several versions of this with slight variations.
 
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