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[RMMV][Plugin Request] Message box does not stop player movement

Discussion in 'Resource Request' started by Saphris, Dec 5, 2018.

  1. Title says it all. Galv apparently did this exact thing for Rpg Maker VX. I don't know how to code or else I'd try to port it over.

    When a message box shows up (even with many script extensions available like Yan's Message Core) you must wait for the box to disappear before your character can move again.

    My current problem in my project involves me making a custom countdown timer. While the actual guts of the timer work, I wanted to put a custom timer countdown on the screen as well. Unfortunately even with a working custom timer in a messagebox, my character cannot move while it's displayed and counting.

    Imagine my surprise when several google searches didn't yield a simple fix for my issue.

    If I could make one particular request, I'd ask that the "move while message box appears on screen" feature be tethered to a particular message instead of a global change (but maybe both could be possible?) However I will take whatever comes my way as I'd really like to move past this issue.

    Thank you in advance
     
  2. #2 CT_Bolt, Dec 5, 2018
    Last edited: Dec 5, 2018
    Have you checked into using Gab Window plugin by Yanfly?
    ...or maybe Window Pop plugin by LTN?

    Seems like perhaps that could suit your needs?
    --- Double Post Merged, Dec 5, 2018, Original Post Date: Dec 5, 2018 ---
    ...also... coming soon to a forum near you... (wink)
    CTB_TimerSystem_Spoiler.png
    I've been developing a timer system of my own for quite some time now.
    This system is highly customization and allows a timer for the player as well as each individual event
    (allowing for infinite customized timers (cute)) (icecream)

    Stay tuned to the resource section for the release of that. (wink)
     
  3. I have caved and started using gab window. It's not bad really, but it doesn't update per second but every 120 frames I believe. Not the end of the world but it doesn't actually do what I want a countdown timer to actually do.

    It's good for now though because I can move on with my project. Thank you for the suggestions. I will likely try the Window Pop plugin at some point too I hadn't ever heard of it.

    And as to your future plugin, it sounds promising. I will be checking in on that in the future.
     
  4. Hmm.. I think it's working nice for me. Well the best I could get it with GabWindow that is...

    Anyway check out my demo: click here to view
    The timer is all contained in one event and goes faster then 60 frames per second.
    I also set the gab_window parameters to the optimal settings for this.

    Thoughts?

    It's the best I could get without using my unreleased timer plugin.
     

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