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[Solved] "Remove All" on YEP_EquipCore

Discussion in 'MV Support' started by SANTERSAKH, Nov 18, 2018.

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  1. Hello, fellow makers! Need some advice.

    I am using YEP_EquipCore plugin and I want to disarm a weapon when Remove All is selected. The fact is plugin doesn't allow to remove weapon.
    How to cancel or bypass it? I had an idea to make a weapon named for examle "Barehanded" and equip a chars by it after "Remove All" but it seems problematic. (Each character probably need his own Barehanded duplicate and all those copies will shown on weapon selection)

    Thanks for attention!
     
  2. Solved, can close and delete this.

    I didn't noticed there can be exception for Remove and Optimize.
     

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