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What's your mobile platform?

Discussion in 'General Discussion' started by CT_Bolt, Jul 14, 2017.

?

What's your mobile platform?

  1. Android

    11 vote(s)
    78.6%
  2. iPhone

    4 vote(s)
    28.6%
  3. Windows

    3 vote(s)
    21.4%
  4. Other

    0 vote(s)
    0.0%
Multiple votes are allowed.
  1. I'm currently developing a game for mobile devices (Phones/Tablets). (cool)

    So I was curious to see what devices this community uses.

    Please vote in the poll & feel free to share your thoughts on mobile development also if you'd like. (cute)
     
  2. At this point, Windows Phone is a waste of time to develop on. If it ever makes a comeback, it will likely have a whole new set of development tools that would make any current work on the platform redundant.

    If you want to make money, then iOS is a requirement. It is very difficult to make money on Android, from experience you will make more money from adverts on Android than adverts on iOS so most developers slap adverts on their Android app and call it a day.

    To actually get anywhere, iOS will carry your brand forward and convince Android users to actually pay $3.59 for your product - so if you are serious about your business then you'd release on iOS too, there's little reason not to if you already have a Mac and iPhone.
     
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  3. I have android. For me when it comes to HTML5 games today, I would rather not convert to any platform as a native app but keep it in the browser. HTML5 browser apps and games are a huge thing and are only growing larger and larger as time goes by. I would rather open a page, change orientation and start playing, no downloading or installing the app. Of course, you will most likely still need two version of your game, one for mobile displays another for desktop displays(or s scale manager) but it's s small compromise and much better than requiring 2 types of audio files, build tools/proceess to convert to an apk, exe, dmg or an ios app.

    I'm not saying it's redundant to convert to these platforms, in fact, it can still be very important to have native apps but the alternative to me is easier on the developer and still targets all platforms.
     
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  4. I think having a demo version of the game on web is a good idea for marketing the product and then a full download for the full game.
    I have both Android (phone) and IOs (tablet) but I would only download something after I'm sure its worth it. I have a bunch of games but uninstall more than half of them to conserve space on my hard drive.
     
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  5. Mine is Android. I have absolutely no interest in Apple products. And I have a Windows phone which I still use every so often, but it's pretty much dead when it comes to game dev. I'm with most of the comments already mentioned here. I'd make a demo as well in order for me to potentially buy a game on my device. Don't overpopulate it with ads though; 90% of all games I uninstall - demos or full games - are because of that.
     
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  6. Android, because I can't afford any apple products, too expensive here in the Philippines.
     
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  7. This is exactly my opinion too. Any MV project will benefit massively from an HTML5 web demo, as long as that demo is made specifically with the web in mind.

    If I did a commercial MV project, it would definitely have a web demo.
     
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  8. i have windows, but i am thinking of buying new one.
     
  9. I have an Android, but I do not play any games on it. My son plays some games on it, but I am mainly a PC gamer, preferring it over game consoles.
     
  10. Im android user for life i hate Iphone but ill probably try to release on both platforms when i get my project finished

    windows is pretty much dead in the water i used one of there months last year and was disgusted with the state of there app store
     

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